History
This game was develop earlier of 1900 but first
recorded on the 1908 in United States and initially popularized under the name
“B.B.C Co. Pool” (Brunswick-Balke-Collender Company).
There are 15 balls which consists 7 stripes, 7 solid, 1 black ball. Stripes is from number 9 until 15 and solid is from no 1 until 7. Last but not list, there have 1 white ball which we call cue ball. For more detail check the diagram below.
But before we can start the game, of course we need
cue (stick to strike the ball) and a pool table, besides we need a chalk to
make sure tip of cue do not slippery.
For our own comfortable, we can change the
tip of cue. There a few option. I highly recommended using the “Elk Master”
because it was easy to get and comfortable to use.
Besides for the jump/break tips are use for
the cue that use only to “break” the ball and to jump it.
There are types of cue:-
Jump/break cue.
This cue shorter than strike cue.
Strikes cue.
Regulations
Break
One person is chosen to shoot first, using
a cue stick to break the object-ball rack apart. If the shooter who breaks
fails to make a legal break (usually defined as at least four balls hitting
cushions or an object ball being pocketed), then the opponent can call for a
re-rack and become the breaker, or elect to play from the current position of
the balls.
According to World Standardized Rules, if
the 8 ball is pocketed on the break without fouling, the breaker may ask for a
re-rack and break again, or have the 8 ball spotted and continue shooting with
the balls as they lie. If the breaker scratches (pockets the cue ball) while
pocketing the 8 ball on the break, the incoming player may call for a re-rack
and break, or have the 8 ball spotted and begin shooting with ball-in-hand
behind the head string, with the balls as they lie. (For regional amateur
variations, such as pocketing the 8 on the break being an instant win or loss,
see "Informal rule variations", below.)
Turns
A player (or team) will continue to shoot
until committing a foul, or failing to legally pocket an object ball on a
non-foul shot (whether intentionally or not). Thereupon it is the turn of the
opposing player(s). Play alternates in this manner for the remainder of the
game. Following a foul, the incoming player has ball-in-hand anywhere on the
table, unless the foul occurred on the break shot, as noted previously.
Selection of the target group
At some point in the game, one of the
players can select (or is assigned) balls 1–7 (the "solids") or balls
9-15 (the "stripes") as their group of object balls. The other player
is assigned to the other group. Once the target groups have been assigned, they
remain fixed throughout the remainder of the game.
Pocketing the 8 ball
Once all of a player's or team's group of
object balls are pocketed, they may attempt to sink the 8 ball. To win, the
player (or team) must first designate which pocket they plan to sink the 8 ball
into and then successfully pot the 8 ball in that called pocket. If the 8 ball
falls into any pocket other than the one designated or is knocked off the
table, or a foul (see below) occurs and the 8 ball is pocketed, this results in
loss of game. Otherwise, the shooter's turn is simply over, including when a
foul such as a scratch occurs on an unsuccessful attempt to pocket the 8 ball.
In short, a World Standardized Rules game of eight-ball, like a game of
nine-ball, is not over until the "money ball" is no longer on the
table. This rule is unusual to some bar and league players, because in
American, Canadian and many other varieties of bar pool, and in some leagues,
such as APA, such a foul is a loss of game. This is not the case in World
Standardized Rules, nor in some other leagues that use those rules or a variant
of them, e.g. VNEA beginning with the 2008/2009 season, and BCAPL), and USAPL.
Winning
Any of the following results in a game win:
A player legally pockets the 8 ball into a
designated pocket, after all of that player's object balls have been pocketed
The opposing player illegally pockets the 8
ball (e.g. before clearing all of that player's object balls, does so on the
same shot as the last such object ball, or the 8 falls into a pocket other than
the one that was designated)
The opposing player knocks the 8 ball off
the table.
The opposing player commits any foul,
including scratching the cue ball into a pocket, or knocking it off the table,
in the course of a shot that pockets the 8 ball. (As noted above, a scratch or
other foul while shooting for the 8 ball is not a loss of the game if the 8 is
not pocketed or jumped from the table.)
Fouls
1) The
shooter fails to strike one of his own object balls (or the 8 ball, if all of
said object balls are already pocketed) with the cue ball, before other balls
(if any) are contacted by the cue ball. This excludes "split" shots,
where the cue ball strikes one of the shooter's and one of the opponent's
object ball simultaneously.
2) No
ball comes into contact with a cushion or is pocketed, after legal cue ball
contact with the (first) object ball (or 8 ball, if shooting for the 8).
3) If
an attempt is made to pocket a ball, and the ball hits the pocket, bounces out
and lands out off the table on the ground, the ball is placed in the pocket and
the game continues.
4) The shooter does not have at least one
foot on the floor (this requirement may be waived if the shooter is disabled in
a relevant way, or the venue has not provided a mechanical bridge)
5) The cue ball is shot before all balls
have come to a complete stop from the previous shot
6) The cue ball is struck more than once
during a shot
7) The cue ball is jumped entirely or
partially over an obstructing ball with an illegal jump shot that scoops under
the cue ball
8) The cue ball is clearly pushed (shoved
slowly, rather than struck), with the cue tip remaining in contact with it more
than momentarily
9) The shooter touches the cue ball with
something other than the tip of the cue
10) The shooter touches any ball (with body,
clothing or equipment), other than as necessary to move the cue ball when the
player has ball-in-hand
11) The shooter knocks a ball off the table
12) The shooter has shot out-of-turn
13) On the break shot, no balls are pocketed
and fewer than four balls reach the cushions (in which case the incoming player
can demand a re-rack and take the break or force the original breaker to
re-break, or may take ball-in-hand behind the head string and shoot the balls
as they lie)
This game is famous among seafarers. I bet
that majority of seafarers know well about this game and some of them can be a
good rivals too.
Let's enjoy the night!
0 comments